Zorbotron
Survive against ever increasing army of enemies. They get faster, stronger and more durable as time passes, but so do you! Time keeps running when choosing upgrades, so choose fast!
Best played in 4:3 dimensions. If you open the game in Full Screen on a 16:9 monitor, some UI elements in the menu will feel off place.
Controls:
- WASD: Movement
- R: Reload
- Left Click (Hold): Shoot
- ESC: Pause
Scoring system:
- 1 per kill
- 1 per each 5 seconds alive
Made for 👾 Finnish Game Week Game Jam 🎲 - itch.io
Music By Psychronic: Fight For The Future | Royalty-free Music - Pixabay
Some lore and thoughts behind this game:
Game was inspired by the original top down shooters like Robotron: 2084, Super Smash TV, Commando 1985. I added some modern twin-stick shooter mechanics such as upgrades and 360 degrees of freedom for aiming. The idea behind enemy design is from Doom: Back in the day I saw a video essay about the enemy design of the original Doom game how they all require player to defeat them in different ways (hitscan, projectile, fast melee and so on). I wanted to create a similar feel with somewhat basic enemies that still feel very distinct and give off that arcadey vibe.
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