Transmutation Circle
Aim of the game is to experiment and find the correct combination for all tier 3 items and finish the combat on the final combat biome (Shadow Realm).
Transmutation Circle is an idle-lite game where the player scavenges, transmutes and equips materials and items until they manage to survive the final boss area.
Controls:
- Mouse clicks and drags.
- (Game has a tutorial once you launch it
Game Design Document can be found as a downloadable file under this game or as google doc here:
https://docs.google.com/document/d/13lQKa3XA9I7d-JRaQMgeMhq-CQiIVh3h-POjLwa-Pcc/...
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Additional Credits:
- Track1
- Music provided by Zoopy.
- Music : Gloomy Castle
- Track 2
- The Mystery of the Old Castle
- Music by Leonid Timachev from Pixabay
- Track 3
- Medieval Music - Castle of Dreams 3.0
- Music by Tech Oasis from Pixabay
- SFX
- Sci-Fi Explosion 1.wav by Tazy -- https://freesound.org/s/369935/ -- License: Attribution 3.0
- Password Fail (Angry Beeps).wav by SilverIllusionist -- https://freesound.org/s/662780/ -- License: Attribution 4.0
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Click download now to get access to the following files:
Transmutation Council - Game Design Document.pdf 889 kB
Comments
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This was pretty interesting to play! I got kinda stuck in the Infernal Wastes and couldn't gather materials from the Crystal Caverns without dying. I restarted a couple times but couldn't figure out the recipes :'D
I think this is a really cool idea for a game, though! I like the idle-lite elements, and crafting things and having them work felt very satisfying.
Thanks for the comment! Just a hint: There are items in each biome that help to survive some other biome. So there is kind of a progression that way. Check tooltips for the "-enemy dmg" stat.
Thanks! I’ll try again!
Watch out, the Game Design Document needs to be viewable without downloading and opening a file. Host it on google drive and make sure it's set public
Woaaah
It's amazing, I loved playing it !
I like this game: audio feels good, the game is easy to pickup and fits the theme of the Jam.
Just like QuietThunder already said, there are a few bugs I noticed and I'll just add to that feedback:
This last part is just a suggestion, but it would probably feel better if the T3 items had different functions:
Adjusting the values on the items and shadow enemies HP, damage and attack speed so that you can just barely survive and beat them when you have all three items. E.g. If you don't have the blade, you can't do enough damage even if you had defense + defense OR defense + healing.
Great brew this one, keep it up!
Thanks for the comment. I fixed those bugs and uploading a new version now. The idea for the Shadow-items is cool and I would really love to make the idle-combat deeper. It would be nice to have some resistances, different attack elements and so on. But a jam game is a jam game so I ended up with a very simple system. First idea for this game was only a transmutation puzzle game, but I ended up liking the idea of some "combat" system to loot resources.
Edit: Bugs fixed for now.
Interesting concept and easy to learn to play.
Three bugs I've spotted, I think.
1: loot from scavenging isn't always added to the inventory, though it is listed in the log. I think only the first item in the log is added.
2: you can combine any t1 item with itself to get a t2 object, and any t2 with itself to get a t3. E.g. Shadow Fragment and Shadow Fragment create Shadow Steel. This may be intentional, but it looks like it was supposed to be Shadow Fragment with Metallic Ore to create Shadow Steel. I was able to create a Wraithblade turning 4 Shadow Fragments into 2 Shadowsteel, then combining those. This should be fixable by adding a check to make sure both pedestal slots don't contain the same item.
3: Wearing three phoenix armour in the enchanted forest bugs the combat and leads to massive loot gain.
A suggestion for an improvement - the scavenging is a little too slow I think. If there was a button to speed it up, or perhaps something to do while waiting, it'd be less tedious waiting for the scavenging to finish.
Good job tho - I like it!
Thanks for the comment! Didn't even spot these bugs myself. On my way to fix them before the jam ends.
I was aiming with the attack timer so that early game is somewhat slow so that player takes time to read tooltips and learn about different items. Later on it becomes incredibly fast (1sec at best after my bug fix).
Edit: I removed 1 second from the timer now, not much but enough to not make me redo the attack speed buff items. Bugs fixed for now.